Note - You may also need to include images that you used in Figma, in your assets in Flutter.
#Figma blog code#
Then simply import the component widget by it’s name like I have in the code below. Now you just need to import this file in your main.dart, or wherever, you want to use it, in this case it’s main.dart. Then simply paste your code into this file and save it. Now, open your Flutter project in your editor and then create a new file in your lib folder, named button.dart. Now just click copy to clipboard, to copy this code. Then click generate Dart code, to load the code in the code tab. Now click Load components and then select the components from the list that pops up below, which you wanna import. Now enter this file_key in the given section, in the Figma to Flutter app. Then go to the address bar and copy the highlighted text between the slashes. Now go to the file in Figma in which you have drawn your asset, Now in this website simply type up your API key in the authentication token section. Now after you have designed all your assets and converted them into components, just go to. I am going to draw a button for demo purposes. In this step, you just need to draw the assets that you need. Step-2 Design your assets or UI in Figma # Then generate your API key and make sure to copy it in a safe location because this is the last time Figma is letting you see it. Then in the Personal Access Token section click on Create a new personal token. Then click the settings tab, to go the settings page. Step-1 Get Figma API key #įor this step, first open you figma account on a browser, then click on your account name. So, if you need to change the properties of the asset, you can simply change them in the code.
![figma blog figma blog](https://2.bp.blogspot.com/-GH7VJdLn-ns/UgG50KFcheI/AAAAAAAAD4E/JCp0wkmr7zo/s1600/3.jpg)
![figma blog figma blog](https://2.bp.blogspot.com/_hIfZla1VWGI/StJ1CNdV67I/AAAAAAAAGVU/qRl0euo0jtg/s400/5_2009Oct05115713_2693.jpg)
But, today I will show you one trick to convert Figma components and Frames directly to Flutter code whic then uses Custom Painter to draw those things in the application. But there is one limitation to this that, even for like changing the color of button, you have to again export the image, import it into assets, and then rebuild the app to include those assets. Using it, one can design beautiful UIs and assets for there application and then export them as images, which then can be used in Flutter using Image.asset objects. To solve this problem, Figma comes to the rescue. This makes it quite hard to visualise how the app will look beforehand. When I started developing apps with Flutter, there was this thing that one has to develop UI only using code.